![]() If you go into RimWorld Console Edition treating it like a standard colony sim, where you build a base, farm resources, and fend off attacks from rivals as you work towards a singular goal, you’ll find yourself restarting or straight up failing over and over. This AI Storyteller determines what kind of tale will unfold by assigning random events that affect your colony in both tiny and cataclysmic ways. One is chilled, one is balanced, and one is determined to reign terror on you for the hell of it. Finally, you pick your AI Storyteller from a choice of three. Then you’ll pick what kind of world you have in terms of danger and resource abundance. Three is just right, but one makes everything super hard and five gives you too much to manage when you’re starting out. Firstly it matters how many colonists you go in with. The game has a splintered approach to difficulty, with multiple layers of challenge. After that you can adjust things like temperature, population of rival factions, and topography. Any time you use that same word to create a new world, you’ll get the same geographical features. This is created from a random word chosen either by you or the AI. It begins with you generating a seed for the rimworld you’ll be colonising. What it is, point of fact, is a “story generator”, and as such it remains unique in a sea of superficially similar titles. Because RimWorld Console Edition isn’t a “standard” anything. Turns out the internet was right: a little research goes a long way. I had assumed we were dealing with a standard colony sim, of which I’ve played scores, so had never been all that interested. Somehow, RimWorld has managed to completely pass me by for the last few years.
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